Visual Pls Donate Script Access

-- Services local players = game:GetService("Players") local starterGui = game:GetService("StarterGui")

-- Variables local player = players.LocalPlayer local playerGui = player.PlayerGui

local button = Instance.new("TextButton") button.Size = UDim2.new(1, 0, 1, 0) button.BackgroundColor3 = Color3.new(0.5, 0.5, 0.5) button.Text = "PLS DONATE" button.Parent = frame Visual Pls Donate Script

-- Create the GUI local gui = Instance.new("ScreenGui") gui.Parent = playerGui

button.MouseButton1Click:Connect(onButtonClick) This script creates a simple GUI with a button. When the button is clicked, a text prompt appears asking the player to enter an amount to donate. The donation processing (actually adding the donated amount to someone's account) isn't handled here; you'd typically need to create a Script (not LocalScript) to handle server-side logic like processing donations. Keep in mind, for actual donation systems, you'd

Keep in mind, for actual donation systems, you'd need to handle security considerations and might need to use Roblox's built-in economy features (like MarketplaceService ) to handle transactions. This example is a basic visual representation and educational tool. Always follow Roblox's guidelines and terms of service when developing.

local function onButtonClick() -- Prompt to donate local donatePrompt = Instance.new("TextPrompt") donatePrompt.Parent = playerGui donatePrompt.Text = "Please enter the amount you want to donate:" donatePrompt.Title = "Donate" -- When the player confirms donatePrompt.OnSubmit = function(text) local donationAmount = tonumber(text) if donationAmount and donationAmount > 0 then -- Code to handle donation goes here -- For now, it just prints to the console print(player.Name .. " donated " .. tostring(donationAmount)) -- You'd actually send this to the server to process the donation -- and have the server handle adding it to the target user's account end end end local function onButtonClick() -- Prompt to donate local

local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 100) frame.Position = UDim2.new(0.5, -100, 0.5, -50) frame.BackgroundColor3 = Color3.new(1, 0, 0) frame.Parent = gui

First, you'll need to create a ScreenGui in ServerScriptService or StarterScripts, then add a TextButton to it. Step 2: Scripting the GUI Create a LocalScript (not a Script) and paste the following code: