| Zone | Risk Level | Main Resources | Special Feature | |------|------------|----------------|------------------| | | Low | Cardboard, cans, rags | Safe sleeping (no raids) | | Subway Tunnels | Medium | Bottles, change, rats | Faction: Sleepers | | Downtown Alley (new) | High | Electronics, meds | Faction: Dump Rats | | Mission Shelter | Low | Food, clothes, bible | Faction: Priests | | Dumpster Row | Medium | Food scraps, chemicals | Crafting station | | Construction Site | High | Tools, copper wire | Night guard patrol | | Rooftop Garden | Locked (requires ladder) | Herbs, clean water | Mental health boost | Tip: The Downtown Alley has a 25% chance of a "Cop Sweep" event – leave before turn 15 or face arrest. 5. Daily Loop: Actions & Energy Each day is divided into 3 turns (Morning, Afternoon, Night). You have 10 Action Points (AP) per turn.
(Stealth + Luck) / 2 + 10% base.
| Archetype | Starting Bonuses | Best Strategy | |-----------|----------------|----------------| | | +20 Health, +10 Warmth, -20 Mental | Combat & intimidation | | Failed Academic | +15 Mental, +10 Barter, -20 Warmth | Crafting & trading | | Runaway Teen | +10 Stealth, +5 Luck, -10 Hunger | Scavenging & avoiding fights | The Bum -v0.8.3 Beta- By JTStudio