Script Do Simulador De Lavagem De Pressao Apr 2026

return final_power Prevents infinite spraying and simulates engine wear.

Document ID: PWS-SCRIPT-V1.0 Type: Technical Design Document (TDD) / Pseudocode Implementation 1. Abstract This document outlines the core script logic for a Pressure Washer Simulator . The script manages three primary systems: Machine Physics (pressure/temperature), Cleaning Mechanics (dirt degradation), and Progression (rewards/upgrades). The architecture follows an event-driven model to maintain separation between user input (mouse/keyboard/controller) and visual feedback (particle effects/mesh decals). 2. Core Variables Declaration // --- Machine State --- float current_psi = 0.0 // Current water pressure (0 to 1500) float current_temp = 20.0 // Water temperature in Celsius (Ambient to 100) float soap_level = 0.0 // 0 to 100% float fuel_level = 100.0 // 0 to 100% // --- Nozzle Settings --- enum NozzleType { RED(0), YELLOW(15), GREEN(25), WHITE(40), SOAP(50) } NozzleType active_nozzle = GREEN float spray_angle = 25.0 // Degrees (narrow vs wide) float impact_force = 1.0 // Multiplier for dirt removal

if is_overheated and current_temp <= 70.0: is_overheated = false ShowMessage("Machine cooled. Ready to spray.") function RefillResources(): // Called at refill stations fuel_level = 100.0 soap_level = 100.0 current_temp = 40.0 // Reset to warm but not hot PlaySound("refill_click") Each cleanable object (wall, floor, vehicle) follows this interface. Script do Simulador de Lavagem de Pressao

float final_power = base * nozzle_mod * temp_mod

// Soap effect: reduces dirt resistance for a few seconds if active_nozzle == NozzleType.SOAP: hit_surface.temp_dirt_resistance *= 0.7 The script manages three primary systems: Machine Physics

// --- UI & Progression --- int player_score = 0 int current_level = 1 float combo_timer = 0.0 // Timer for consecutive cleaning bool is_overheated = false Executed when the level loads or the simulator resets.

function PurchaseUpgrade(upgrade_id): int cost = GetUpgradeCost(upgrade_id) if coins >= cost: coins -= cost switch upgrade_id: case "Pressure+": pressure_upgrade += 0.2 current_psi = 1200 * pressure_upgrade case "Heater+": heat_upgrade += 0.25 max_temp = 100 * heat_upgrade case "Fuel Tank": fuel_capacity += 0.3 max_fuel = 100 * fuel_capacity SaveProgress() return true else: PlaySound("error_deny") return false // Called when a surface reaches 100% clean function OnSurfaceCleaned(surface): PlaySound("achievement_ding") SpawnParticles("sparkle", surface.center) player_score += 500 // Completion bonus CheckAllSurfaces() // See if level is done // Debug console commands function DebugCommand(command): if command == "refill": RefillResources() if command == "max_power": current_psi = 5000 if command == "complete_level": for each surface in scene_surfaces: surface.dirt_amount = 0.0 10. Conclusion This script provides a robust foundation for a Pressure Washer Simulator. It balances arcade feedback (combo system, score) with mechanical simulation (overheating, fuel, nozzle selection). The modular design allows easy expansion for new dirt types (chewing gum, graffiti) or power-ups (turbo boost, foam cannon). Core Variables Declaration // --- Machine State ---

// Overheat logic if current_temp >= 100.0: is_overheated = true ForceStopSpray() PlaySound("overheat_alarm") ShowMessage("Machine Overheated! Wait to cool down.")

// 4. Visual & Audio feedback if dirt_removed > 0: SpawnDirtParticles(hit_point, dirt_removed) PlaySound("pressure_hiss", volume = cleaning_power / 100) UpdateComboSystem(dirt_removed) player_score += dirt_removed * 10