<script> (function() // DOM elements const inputEditor = document.getElementById('inputEditor'); const outputEditor = document.getElementById('outputEditor'); const applyBtn = document.getElementById('applyChangesBtn'); const downloadBtn = document.getElementById('downloadBtn'); const clearBtn = document.getElementById('clearBtn'); const formatJsonBtn = document.getElementById('formatJsonBtn'); const copyOutputBtn = document.getElementById('copyOutputBtn'); const fileLoader = document.getElementById('fileLoader'); const fileStatusSpan = document.getElementById('fileStatus');
.status font-size: 0.8rem; color: #2d6a4f; background: #e9f5ef; padding: 0.3rem 0.8rem; border-radius: 2rem;
@media (max-width: 760px) body padding: 12px; .panel-header flex-direction: column; align-items: flex-start;
, "world": "currentMap": "forest_entrance", "difficulty": "normal" save editor online
// Optional: sync automatically on input change? Not by default, but we add a shortcut: Ctrl+Enter sync inputEditor.addEventListener('keydown', (e) => );
fileLoader.addEventListener('change', (event) => if (event.target.files && event.target.files[0]) loadFromFile(event.target.files[0]); // reset file input so same file can be loaded again fileLoader.value = ''; );
<div class="footer"> <span>Save Editor Online — compatible with Stardew Valley, RPG Maker, JSON configs, plaintext saves, and more.</span> </div> </div> button:hover filter: brightness(1.05)
.button-group display: flex; flex-wrap: wrap; gap: 0.75rem; margin-top: 1rem; margin-bottom: 1rem;
.container max-width: 1300px; margin: 0 auto;
<div class="button-group"> <label class="file-input-label"> 📂 Load .sav / .json / .txt <input type="file" id="fileLoader" accept=".json,.sav,.txt,.xml,.cfg,.dat,application/json,text/plain"> </label> <button id="formatJsonBtn" class="secondary">✨ Pretty JSON (if valid)</button> <button id="clearBtn" class="warning">🗑️ Clear Editor</button> </div> <div class="info-bar"> 💡 Tip: Edit any value directly. Use "Apply Changes" to sync to the right preview. </div> </div> </div> const blob = new Blob([content]
button:hover filter: brightness(1.05); transform: translateY(-1px);
// Download output content as .save file function downloadSave() const content = outputEditor.value; if (!content.trim()) alert('Nothing to download. Edit or load some save data first.'); return; const blob = new Blob([content], type: 'text/plain' ); const url = URL.createObjectURL(blob); const a = document.createElement('a'); a.href = url; a.download = 'edited_save.sav'; document.body.appendChild(a); a.click(); document.body.removeChild(a); URL.revokeObjectURL(url); fileStatusSpan.innerText = '📁 Downloaded'; setTimeout(() => if (fileStatusSpan.innerText === '📁 Downloaded') fileStatusSpan.innerText = '✏️ Edited'; , 1500);
</style> </head> <body> <div class="container"> <header> <h1>🎮 Save Editor Online</h1> <div class="sub">Edit game saves, configs, JSON/XML — 100% client-side, private & fast</div> </header>
// Helper to update output editor with current input content (no transformation except explicit) function syncToOutput() const rawContent = inputEditor.value; outputEditor.value = rawContent; return rawContent;
textarea:focus outline: none; border-color: #3b82f6; box-shadow: 0 0 0 3px rgba(59,130,246,0.2);