-- Movement loop game:GetService("RunService").Heartbeat:Connect(function(dt) if not plane or not plane.Parent then return end bodyVel.Velocity = body.CFrame.LookVector * thrust bodyGyro.CFrame = body.CFrame end)
-- Plane Model creation local plane = Instance.new("Model") plane.Name = "FighterJet"
UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end local key = input.KeyCode Roblox FE Plane Script -R6 R15-
-- Body movers local bodyVel = Instance.new("BodyVelocity") bodyVel.MaxForce = Vector3.new(4000, 4000, 4000) bodyVel.Parent = body
-- Attach to player local weld = Instance.new("WeldConstraint") weld.Part0 = body weld.Part1 = rootPart weld.Parent = body -- Movement loop game:GetService("RunService")
[Your Date] Category: Scripting / Vehicle Mechanics Game Compatibility: Roblox (PC, Mobile, Console) Avatar Support: R6 & R15 Introduction: Why Your Roblox Game Needs a Plane Let’s face it—walking around the same old grid map gets boring fast. If you are building an open-world RPG, a military combat sim, or even a hangout game, adding flight mechanics instantly raises the bar.
-- Main body local body = Instance.new("Part") body.Size = Vector3.new(4, 1, 6) body.Shape = Enum.PartType.Block body.BrickColor = BrickColor.new("Really red") body.Material = Enum.Material.Metal body.CanCollide = false body.Parent = plane a military combat sim
Drop a comment if you want a missile system or landing gear tutorial!
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