-- Make visible again local function makeVisible() for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.Transparency = 0 part.CanCollide = true elseif part:IsA("Decal") or part:IsA("Texture") then part.Transparency = 0 end end for _, accessory in ipairs(character:GetChildren()) do if accessory:IsA("Accessory") then local handle = accessory:FindFirstChild("Handle") if handle then handle.Transparency = 0 end end end end
-- Make character invisible local function makeInvisible() for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.Transparency = 1 part.CanCollide = false -- Optional: makes you pass through objects elseif part:IsA("Decal") or part:IsA("Texture") then part.Transparency = 1 end end -- Hide accessories for _, accessory in ipairs(character:GetChildren()) do if accessory:IsA("Accessory") then local handle = accessory:FindFirstChild("Handle") if handle then handle.Transparency = 1 end end end end
local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid")
-- Local Script (place in StarterPlayerScripts or StarterCharacterScripts)
-- Make visible again local function makeVisible() for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.Transparency = 0 part.CanCollide = true elseif part:IsA("Decal") or part:IsA("Texture") then part.Transparency = 0 end end for _, accessory in ipairs(character:GetChildren()) do if accessory:IsA("Accessory") then local handle = accessory:FindFirstChild("Handle") if handle then handle.Transparency = 0 end end end end
-- Make character invisible local function makeInvisible() for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.Transparency = 1 part.CanCollide = false -- Optional: makes you pass through objects elseif part:IsA("Decal") or part:IsA("Texture") then part.Transparency = 1 end end -- Hide accessories for _, accessory in ipairs(character:GetChildren()) do if accessory:IsA("Accessory") then local handle = accessory:FindFirstChild("Handle") if handle then handle.Transparency = 1 end end end end
local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid")
-- Local Script (place in StarterPlayerScripts or StarterCharacterScripts)
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