Qb-vehicleshop -
Close

Qb-vehicleshop -

TRANSLATE

Qb-vehicleshop -

["adder"] = name = "Adder", price = 1000000, category = "super", stock = 3, -- if using limited stock testDrive = true

To function properly, qb-vehicleshop requires: qb-vehicleshop

Standard player_vehicles entry example:

1. Overview qb-vehicleshop is a vehicle dealership script designed for QBCore-based FiveM servers. It allows players to browse, test drive, and purchase vehicles from in-game dealerships. Unlike "NSFW" car shops or simplified menus, qb-vehicleshop provides a structured, job-integrated economy system where vehicles are physical entities that spawn in designated lots. ["adder"] = name = "Adder", price = 1000000,

| Table | Purpose | |--------------------|---------| | player_vehicles | Stores owned vehicles after purchase. | | dealership_vehicles | (Optional) Stores custom player-owned dealership inventory if using player-run shops. | | business_vehicles | Used if integrated with qb-businesses for employee stock tracking. | Unlike "NSFW" car shops or simplified menus, qb-vehicleshop

| Dependency | Purpose | |------------|---------| | qb-core | Framework core (shared exports, callbacks) | | qb-garages | Spawning/despawning owned vehicles | | qb-keys | Vehicle key system (optional but recommended) | | qb-menu or qb-input | UI for purchase dialogs | | qb-target or ox_target | Interaction with vehicles (press E or crosshair) |

Dear users,
Today, electricity is not just comfort for me — it is the ability to work and maintain this website. Due to the war, my home is without power for up to 18 hours a day. When electricity is gone, the internet is often unavailable, the refrigerator stops working, and much of the time I am forced to sit in darkness.
The only realistic solution is a power backup system — an inverter with batteries — costing about $2200.
Thanks to your support, $470 has already been raised — 21% of the goal.
This is an important step forward, and I am sincerely grateful to everyone who has already supported me.
I have taken a loan to start solving this problem, but covering the full cost on my own is very difficult. Every contribution brings stable working conditions closer.
If this project has been useful to you and you are able to help, I would be sincerely grateful for your support.
Support for Power Backup (Inverter + Batteries)


Can anybody help me to translate few my gadgets to other languages (Korean, Thai, Vietnamese, etc.)? If you’re that person, please call me using the contact form.

Try our new tools: Geomagnetic Storms Sidebar Gadgets Recent Indicator, Hocus pocus Sidebar Gadgets Recent Indicator, Write your name in nautical flags, Write your name in Old Norse viking runes.

["adder"] = name = "Adder", price = 1000000, category = "super", stock = 3, -- if using limited stock testDrive = true

To function properly, qb-vehicleshop requires:

Standard player_vehicles entry example:

1. Overview qb-vehicleshop is a vehicle dealership script designed for QBCore-based FiveM servers. It allows players to browse, test drive, and purchase vehicles from in-game dealerships. Unlike "NSFW" car shops or simplified menus, qb-vehicleshop provides a structured, job-integrated economy system where vehicles are physical entities that spawn in designated lots.

| Table | Purpose | |--------------------|---------| | player_vehicles | Stores owned vehicles after purchase. | | dealership_vehicles | (Optional) Stores custom player-owned dealership inventory if using player-run shops. | | business_vehicles | Used if integrated with qb-businesses for employee stock tracking. |

| Dependency | Purpose | |------------|---------| | qb-core | Framework core (shared exports, callbacks) | | qb-garages | Spawning/despawning owned vehicles | | qb-keys | Vehicle key system (optional but recommended) | | qb-menu or qb-input | UI for purchase dialogs | | qb-target or ox_target | Interaction with vehicles (press E or crosshair) |