Plugin.nro

// Inside your menu handler static void my_new_feature(u64 keys_down, void* arg) { // Triggered when user selects this menu item svcOutputDebugString("My custom feature activated!\n", 28); // Or pop a Tesla notification tesla_draw_glyph(100, 100, RGBA8(0,255,0,255), "Feature triggered!"); } Then add it to your menu items array:

menu_item_t menu_items[] = { {"My New Feature", my_new_feature, NULL}, // ... other items }; (e.g., “add a feature to dump game memory to SD when pressing L+DPAD_RIGHT”) and I’ll write the full code snippet, including any required libnx calls, Tesla integration, or sysmodule boilerplate. plugin.nro

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