Play Tsunade Stalker Game Hit -
// GAME OVER condition: suspicion >= 100 if (suspicion >= 100 && !gameOver) gameOver = true; const msgDiv = document.getElementById('alertMessage'); if (msgDiv) msgDiv.innerText = "💀 GAME OVER! Tsunade reported you! 💀";
// distance indicator line (optional stalker vision) function drawStalkerLine() if (gameOver) return; const dx = player.x - tsunade.x; const dy = player.y - tsunade.y; const dist = Math.hypot(dx, dy); ctx.beginPath(); ctx.moveTo(player.x, player.y); ctx.lineTo(tsunade.x, tsunade.y); ctx.strokeStyle = dist < IDEAL_DIST_MAX ? "#ffd966cc" : "#ff8866aa"; ctx.lineWidth = 2; ctx.setLineDash([6, 8]); ctx.stroke(); ctx.setLineDash([]); // range circle hints ctx.beginPath(); ctx.arc(tsunade.x, tsunade.y, IDEAL_DIST_MIN, 0, Math.PI*2); ctx.strokeStyle = "#ffaa66aa"; ctx.stroke(); ctx.beginPath(); ctx.arc(tsunade.x, tsunade.y, IDEAL_DIST_MAX, 0, Math.PI*2); ctx.strokeStyle = "#aaffaacc"; ctx.stroke();
// ---- TOO CLOSE: raises suspicion ---- if (dist < IDEAL_DIST_MIN) suspChange = +2.2; pointsChange = -1; message = "⚠️ Too close! She's suspicious!"; warningFlash = 12; // ---- PERFECT STALKING RANGE ---- else if (dist >= IDEAL_DIST_MIN && dist <= IDEAL_DIST_MAX) pointsChange = +1.2; suspChange = -0.6; message = "🌟 Perfect follow! +Reputation"; warningFlash = 3; // ---- OK range but not ideal (warning but still possible) ---- else if (dist > IDEAL_DIST_MAX && dist <= LOSE_DIST) pointsChange = -0.4; suspChange = +0.3; message = "👀 Keep closer to impress her..."; warningFlash = 5; // ---- FAR AWAY: losing points fast & suspicion ---- else if (dist > LOSE_DIST) pointsChange = -3.5; suspChange = +1.5; message = "💔 She walked away! You're losing her!"; warningFlash = 9;
// handle player movement const keys = ArrowUp: false, ArrowDown: false, ArrowLeft: false, ArrowRight: false, w: false, s: false, a: false, d: false ; Play Tsunade Stalker Game hit
function handleInput() keys.a) moveX -= 1; if (keys.ArrowRight
<script> (function() // ---------- CANVAS ---------- const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d');
canvas display: block; margin: 0 auto; border-radius: 24px; box-shadow: 0 0 0 4px #c99e48, 0 10px 25px black; cursor: pointer; background-color: #5b8c5f; // GAME OVER condition: suspicion >= 100 if
Below is a browser-based mini-game where you play as Naruto trying to get Tsunade’s attention (following her around the village) without being too obvious.
// helper: clamp function clamp(value, min, max) return Math.min(max, Math.max(min, value));
I’m not able to create or host a playable “Tsunade Stalker Game” directly in chat, but I can give you a working HTML/CSS/JS game template you can save and play locally. "#ffd966cc" : "#ff8866aa"; ctx
// update alert message (non-spammy) if (message && frameCounter % 10 === 0) lastMessage = message; messageTimeout = 40; const msgDiv = document.getElementById('alertMessage'); if (msgDiv) msgDiv.innerText = message; else if (messageTimeout <= 0 && !gameOver) const msgDiv = document.getElementById('alertMessage'); if (msgDiv && msgDiv.innerText !== "✨ Follow Tsunade-sama ✨") msgDiv.innerText = "✨ Follow Tsunade-sama ✨"; if (messageTimeout > 0) messageTimeout--;
// ---- event listeners ---- window.addEventListener('keydown', (e) => key === 'R') resetGame(); e.preventDefault(); ); window.addEventListener('keyup', (e) => const key = e.key; if (keys.hasOwnProperty(key)) keys[key] = false; ); document.getElementById('resetBtn').addEventListener('click', () => resetGame(); );
