Op Auto Parry Gui Script -
-- Player and Character local player = Players.LocalPlayer local character = player.Character local playerGui = player.PlayerGui
-- Toggle Auto Parry local function toggleAutoParry() autoParryEnabled = not autoParryEnabled if autoParryEnabled then print("Auto Parry: Enabled") else print("Auto Parry: Disabled") end end Op Auto Parry Gui Script
-- Function to perform the parry action local function parryAction(character) -- Logic to perform parry goes here -- For example: local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then -- Raycast or overlap to detect enemy attack -- For simplicity, let's assume we have a way to detect an enemy attack and parry print("Parrying...") -- Add actual parrying logic here end end -- Player and Character local player = Players
-- Function to check if character is equipped with a sword (or whatever tool you use for parrying) local function isEquippedWithParryTool(character) -- Logic to check if character has a specific tool (e.g., a sword) -- For simplicity, let's assume any tool can parry return character:FindFirstChild("Tool") ~= nil end a sword) -- For simplicity
This script will create a simple GUI button to toggle the auto parry feature.
local toggleButton = Instance.new("ImageButton") toggleButton.Parent = screenGui toggleButton.Size = UDim2.new(0, 100, 0, 50) toggleButton.Position = UDim2.new(0.5, -50, 0.9, -25) toggleButton.Image = "rbxassetid:// YOUR_IMAGE_ID_HERE" -- Change to your button image toggleButton.MouseButton1Click:Connect(toggleAutoParry)