| Section | Topics Covered | |---------|----------------| | | Differences, need for OOP, basic concepts (classes, objects, encapsulation, inheritance, polymorphism) | | 2. C++ Basics (Review) | Data types, operators, control structures, functions, arrays, pointers | | 3. Classes & Objects | Defining classes, access specifiers (public/private), constructors, destructors | | 4. Function & Operator Overloading | Compile-time polymorphism, overloading rules, friend functions | | 5. Inheritance | Single, multilevel, multiple, hierarchical inheritance, constructors in inheritance | | 6. Polymorphism & Virtual Functions | Runtime polymorphism, virtual tables, abstract classes | | 7. File Handling | Streams, reading/writing binary and text files | | 8. Templates & Exception Handling | Generic programming, try-catch mechanism | | 9. Object-Oriented Design | Basic UML, case studies (e.g., bank account, student record system) |
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| Section | Topics Covered | |---------|----------------| | | Differences, need for OOP, basic concepts (classes, objects, encapsulation, inheritance, polymorphism) | | 2. C++ Basics (Review) | Data types, operators, control structures, functions, arrays, pointers | | 3. Classes & Objects | Defining classes, access specifiers (public/private), constructors, destructors | | 4. Function & Operator Overloading | Compile-time polymorphism, overloading rules, friend functions | | 5. Inheritance | Single, multilevel, multiple, hierarchical inheritance, constructors in inheritance | | 6. Polymorphism & Virtual Functions | Runtime polymorphism, virtual tables, abstract classes | | 7. File Handling | Streams, reading/writing binary and text files | | 8. Templates & Exception Handling | Generic programming, try-catch mechanism | | 9. Object-Oriented Design | Basic UML, case studies (e.g., bank account, student record system) |