“Team, weather window opens in 2 game-days. We’ll climb to Camp 1 tomorrow. Check your O₂ levels and crampons. Any medical issues before we start?” Doctor roleplay: “Pulse oximeters show everyone above 85% oxygen. No HAPE symptoms yet. Remember: hydrate, don’t push too fast.” Sherpa roleplay: “I fixed ropes to the Khumbu Icefall last night. Stay close and don’t stop under the seracs.” 3. Khumbu Icefall (5,400m – 5,900m) – Danger Event Game triggers a random event: “Ladder shift!” or “Ice collapse ahead!”

“Thanks, brother. I owe you a cup of butter tea at Camp 2.” 4. Camp 2 (6,400m) – Acclimatization & Drama Here, players must rest for 5 real minutes (timer on screen). During that time, they roleplay.

If 1 player says “Continue” and others don’t, they can attempt solo (very high risk).

“Still have you on radio. How many rotations left in your tank?” “One, maybe two. My legs are gone. Can you clip my harness to yours?” Final event – Camp 3 avalanche: Players must choose to Run left (80% safe) or Take cover under ice overhang (50% safe, but faster). 8. Return to Base Camp – Epilogue Players who survive get a “Everest Summiteer” badge and a score based on oxygen saved, team rescues, and time.

| Action | Key | Success Chance | |--------|-----|----------------| | Wait for guide | G | 90% (slow but safe) | | Jump across | J | 60% (fall risk) | | Use rope belay | R | 80% (if rope equipped) |

: Player falls into a crevasse. Others must throw a rope (tool) and pull them out.