// Distract the zombie with the decoy zombie.setTarget(decoyPos); } } } } } This code snippet demonstrates the basic concept of the Bot Guardian feature. Of course, a full implementation would require more complexity and nuance, but this should give you an idea of how it could work.
public void update() { // Patrol the area and detect hostile mobs for (Entity entity : player.world.loadedEntityList) { if (entity instanceof EntityZombie) { EntityZombie zombie = (EntityZombie) entity; if (zombie.getDistanceSq(protectedArea) < 16) { // Create a decoy block BlockPos decoyPos = protectedArea.add(1, 0, 0); player.world.setBlockState(decoyPos, Blocks.CHEST.defaultState); minecraft bot attack free
public BotGuardian(EntityPlayer player, BlockPos protectedArea) { this.player = player; this.protectedArea = protectedArea; } // Distract the zombie with the decoy zombie