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Magnet Miner Script <High Speed>

| Context | Meaning | |---------|---------| | | Automates magnetic field detection, ore scanning, and extraction. | | Industrial automation (PLC / Python) | Controls an electromagnetic separator on a conveyor belt. | | Crypto mining analogy | A script that “magnetically” prioritizes high-value transactions. | | Educational simulation | Demonstrates magnetic separation of ferrous minerals. |

// Place this in a Programmable Block, run once per tick List<IMyTerminalBlock> oreDetectors = new List<IMyTerminalBlock>(); GridTerminalSystem.GetBlocksOfType<IMyOreDetector>(oreDetectors); float threshold = 0.7f; IMyShipConnector magnet = GridTerminalSystem.GetBlockWithName("Magnet Collector") as IMyShipConnector;

I’ll cover three common interpretations so you can adapt the guide to your exact use case. Depending on context, it could be: magnet miner script

if strength >= MAGNETIC_THRESHOLD: activate_magnet(ore) deactivate_magnet() INVENTORY.append(ore) print(f"📦 Inventory: INVENTORY") else: print("❌ Below threshold, skipping.") move_to_next() time.sleep(SCAN_INTERVAL)

def move_to_next(): print("➡️ Moving to next position...") time.sleep(0.3) | Context | Meaning | |---------|---------| | |

def extract_ore(self): print("Magnet ON") time.sleep(self.extract_time) print("Magnet OFF") self.inventory.append(1)

def deactivate_magnet(): print("⛏️ Magnet deactivated. Ore collected.") Ore collected

print(f"\n✅ Mining complete. Total collected: len(INVENTORY) items") if == " main ": main() 4. Adaptation for Space Engineers (C# script in programmable block) Space Engineers uses C# for in-game scripts. A magnet miner there would control a magnetic plate or collector :

import random import time MAGNETIC_THRESHOLD = 0.7 EXTRACT_TIME = 1.5 # seconds SCAN_INTERVAL = 0.5 ORE_VALUES = "iron": 0.9, "rock": 0.2, "nickel": 0.8, "cobalt": 0.85 INVENTORY = []

def read_magnetic_sensor(): # Simulate sensor reading based on random ore type ore_type = random.choice(list(ORE_VALUES.keys())) strength = ORE_VALUES[ore_type] + random.uniform(-0.1, 0.1) return ore_type, min(max(strength, 0), 1.0)

def move(self): print("Moving to next position")

 

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| Context | Meaning | |---------|---------| | | Automates magnetic field detection, ore scanning, and extraction. | | Industrial automation (PLC / Python) | Controls an electromagnetic separator on a conveyor belt. | | Crypto mining analogy | A script that “magnetically” prioritizes high-value transactions. | | Educational simulation | Demonstrates magnetic separation of ferrous minerals. |

// Place this in a Programmable Block, run once per tick List<IMyTerminalBlock> oreDetectors = new List<IMyTerminalBlock>(); GridTerminalSystem.GetBlocksOfType<IMyOreDetector>(oreDetectors); float threshold = 0.7f; IMyShipConnector magnet = GridTerminalSystem.GetBlockWithName("Magnet Collector") as IMyShipConnector;

I’ll cover three common interpretations so you can adapt the guide to your exact use case. Depending on context, it could be:

if strength >= MAGNETIC_THRESHOLD: activate_magnet(ore) deactivate_magnet() INVENTORY.append(ore) print(f"📦 Inventory: INVENTORY") else: print("❌ Below threshold, skipping.") move_to_next() time.sleep(SCAN_INTERVAL)

def move_to_next(): print("➡️ Moving to next position...") time.sleep(0.3)

def extract_ore(self): print("Magnet ON") time.sleep(self.extract_time) print("Magnet OFF") self.inventory.append(1)

def deactivate_magnet(): print("⛏️ Magnet deactivated. Ore collected.")

print(f"\n✅ Mining complete. Total collected: len(INVENTORY) items") if == " main ": main() 4. Adaptation for Space Engineers (C# script in programmable block) Space Engineers uses C# for in-game scripts. A magnet miner there would control a magnetic plate or collector :

import random import time MAGNETIC_THRESHOLD = 0.7 EXTRACT_TIME = 1.5 # seconds SCAN_INTERVAL = 0.5 ORE_VALUES = "iron": 0.9, "rock": 0.2, "nickel": 0.8, "cobalt": 0.85 INVENTORY = []

def read_magnetic_sensor(): # Simulate sensor reading based on random ore type ore_type = random.choice(list(ORE_VALUES.keys())) strength = ORE_VALUES[ore_type] + random.uniform(-0.1, 0.1) return ore_type, min(max(strength, 0), 1.0)

def move(self): print("Moving to next position")