Lt1 Save Editor Info

def _detect_offsets(self): """Auto-detect money offset based on known patterns.""" # Known offsets for NFS Most Wanted (1.3) if len(self.data) > 0x39F0: self.money_offset = 0x39E8 # Common offset # Fallback for Carbon elif len(self.data) > 0x2F00: self.money_offset = 0x2EF0 else: self.money_offset = 0x100 # Guess

def load(self): """Load LT1 save file into memory.""" if not os.path.exists(self.filepath): raise FileNotFoundError(f"Save file not found: {self.filepath}") with open(self.filepath, 'rb') as f: self.data = bytearray(f.read()) self._detect_offsets() return True

if choice == '1': new_money = int(input("Enter new amount: ")) editor.set_money(new_money) elif choice == '2': editor.unlock_all_cars() elif choice == '3': new_money = int(input("Enter new amount: ")) editor.set_money(new_money) editor.unlock_all_cars() else: print("Invalid choice, exiting.") sys.exit(1) lt1 save editor

def get_money(self): """Read current money (4-byte little-endian).""" if not self.data: return None return struct.unpack('<I', self.data[self.money_offset:self.money_offset+4])[0]

print(f"\nCurrent money: ${editor.get_money():,}") }") def set_money(self

def set_money(self, amount): """Set money (max 9,999,999 to avoid overflow).""" if amount > 9999999: amount = 9999999 struct.pack_into('<I', self.data, self.money_offset, amount)

def unlock_all_cars(self): """Mark all career cars as unlocked (Most Wanted).""" # Blacklist cars area (example: offset 0x3A00) unlock_start = 0x3A00 for i in range(32): # 32 car slots self.data[unlock_start + i] = 0xFF amount): """Set money (max 9

This gives you a fully functional LT1 save editor with no external dependencies beyond Python 3.

editor = LT1SaveEditor(sys.argv[1]) try: editor.load() except Exception as e: print(f"Error loading save: {e}") sys.exit(1)