Life Is Strange- Double Exposure -v1.0.1 Fps ... -
; Reduce rendering latency r.GTSyncType=1 r.OneFrameThreadLag=0
Since no official "FPS guide" exists from the developer (Deck Nine / Square Enix), this guide is compiled from , Unreal Engine 5 behavior , and common performance reports as of the game's early release period. Life is Strange- Double Exposure -v1.0.1 FPS ...
Add this to Engine.ini to :
; Cap background FPS when alt-tabbed t.MaxFPS=60 ; Reduce rendering latency r
; Disable expensive dynamic resolution scaling (causes judder) r.DynamicRes.Operation=0 and possibly fixing stutters on PC.
| Setting | Value | FPS Impact | Notes | |---------|-------|-------------|-------| | | Native (1080p or 1440p) | Medium | Avoid upscaling below Quality | | Anti-aliasing | TAA | Low | FXAA looks worse, no performance gain | | Shadows | Medium | High | High shadows cost 15-20% FPS | | Textures | High | Low | Needs 6+ GB VRAM | | Effects | Medium | Medium | Volumetric fog in campus costs FPS | | Post Processing | Low | Medium | Bloom/motion blur heavy | | Reflections | Screen Space (SSR) | Medium | Ray Tracing is expensive here | | Ray Tracing | Off | Very High | Game looks 90% as good without it | | Ambient Occlusion | HBAO+ | Medium | SSAO cheaper but flickers | | Motion Blur | Off | Low | Personal preference | | Field of View | 90–95 | None | No FPS cost | Target FPS : Cap at 60 (or 72 for 144Hz VRR) via driver or RTSS. In-game cap is less stable in v1.0.1. 3. Advanced Tuning (Engine.ini edits) Unreal Engine 5.2 allows deep tweaks. Location: %LOCALAPPDATA%\LifeIsStrangeDoubleExposure\Saved\Config\Windows\
It looks like you're asking for a for Life is Strange: Double Exposure (version v1.0.1 ), specifically focused on FPS (frames per second) optimization, settings tuning, and possibly fixing stutters on PC.