Java Snake Xenzia Game . Jar . 128x160 . < PREMIUM • 2027 >

private Vector snake; // stores Points private int direction, nextDirection; private Point food; private boolean running; private int score; private Thread gameThread;

private static final int UP = 1, DOWN = 2, LEFT = 3, RIGHT = 4;

public void run() { while (true) { if (running) gameTick(); repaint(); try Thread.sleep(200); catch (Exception e) {} } }

// SnakeGameSE.java (Swing, 128x160) import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.util.*; public class SnakeGameSE extends JPanel implements ActionListener // Same grid logic as above, but using Swing Timer + Graphics2D // (Full code available on request — too long for here) Java Snake Xenzia Game . Jar . 128x160 .

private void initGame() snake.removeAllElements(); snake.addElement(new Point(8, 10)); snake.addElement(new Point(7, 10)); snake.addElement(new Point(6, 10)); score = 0; spawnFood();

fits perfectly: 128 / 8 = 16 columns 160 / 8 = 20 rows 4. Core Implementation (Java ME style) a. MIDlet class import javax.microedition.midlet.*; import javax.microedition.lcdui.*; public class SnakeMIDlet extends MIDlet { private SnakeCanvas canvas; public void startApp() if (canvas == null) canvas = new SnakeCanvas(); Display.getDisplay(this).setCurrent(canvas);

protected void paint(Graphics g) g.setColor(0x000000); g.fillRect(0, 0, WIDTH, HEIGHT); g.setColor(0x00FF00); for (int i = 0; i < snake.size(); i++) Point p = (Point) snake.elementAt(i); g.fillRect(p.x * CELL_SIZE, p.y * CELL_SIZE, CELL_SIZE, CELL_SIZE); g.setColor(0xFF0000); g.fillRect(food.x * CELL_SIZE, food.y * CELL_SIZE, CELL_SIZE, CELL_SIZE); g.setColor(0xFFFFFF); g.drawString("Score: " + score, 2, 2, Graphics.TOP private Vector snake; // stores Points private int

private void spawnFood() Random rand = new Random(); do food = new Point(rand.nextInt(COLS), rand.nextInt(ROWS)); while (isOnSnake(food));

boolean ate = (newHead.x == food.x && newHead.y == food.y); snake.insertElementAt(newHead, 0); if (!ate) snake.removeElementAt(snake.size() - 1); else score++; spawnFood();

// Self collision if (isOnSnake(newHead) && !ate) running = false; private Vector snake

private void gameTick() newHead.y >= ROWS) running = false; return;

protected void keyPressed(int keyCode) int action = getGameAction(keyCode); if (action == UP && direction != DOWN) nextDirection = UP; else if (action == DOWN && direction != UP) nextDirection = DOWN; else if (action == LEFT && direction != RIGHT) nextDirection = LEFT; else if (action == RIGHT && direction != LEFT) nextDirection = RIGHT;

public SnakeCanvas() snake = new Vector(); direction = RIGHT; nextDirection = RIGHT; initGame(); gameThread = new Thread(this); gameThread.start();

public void pauseApp() {} public void destroyApp(boolean unconditional) {} } import javax.microedition.lcdui.*; import java.util.*; public class SnakeCanvas extends Canvas implements Runnable { private static final int WIDTH = 128; private static final int HEIGHT = 160; private static final int CELL_SIZE = 8; private static final int COLS = WIDTH / CELL_SIZE; // 16 private static final int ROWS = HEIGHT / CELL_SIZE; // 20