Java | Games 220x176

public Rectangle getBounds() { return new Rectangle(x, y, SIZE, SIZE); }

while (running) { long now = System.nanoTime(); delta += (now - lastTime) / NANOS_PER_UPDATE; lastTime = now;

// Game state private boolean running; private GamePanel gamePanel; private Thread gameThread; java games 220x176

// Game constants private static final int WIDTH = 220; private static final int HEIGHT = 176; private static final int SCALE = 2; // Scale up for visibility on modern screens (440x352) private static final String TITLE = "SOLID PIECE - 220x176";

/** * Solid player piece (a crisp, retro block). */ private static class SolidPlayer { private int x, y; private static final int SIZE = 12; private static final int SPEED = 16; public Rectangle getBounds() { return new Rectangle(x, y,

public void deactivate() { active = false; }

public SolidCollectible(int x, int y) { this.x = x; this.y = y; this.active = true; } lastTime = now

public Rectangle getBounds() { return new Rectangle(x, y, SIZE, SIZE); }

public GamePanel() { setPreferredSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE)); setFocusable(true); addKeyListener(new GameKeyListener());

setLocationRelativeTo(null); setVisible(true);