How To Fuck In A Zombie Apocalypse -v0.10 Publ... -

Dining out is no longer an option. Dining on what used to be out? Also not an option (prions, bad manners). So, we elevate the pantry.

The pool is small. And occasionally, someone gets a fever and turns during the appetizer course. Awkward.

That’s the real entertainment. The small, defiant joys. How to Fuck in a Zombie Apocalypse -v0.10 Publ...

This season, the look is “Aggressively Functional.” Leather is back, baby—not for the punk rock vibe, but because human teeth slide right off cured cowhide. Motorcycle jackets, reinforced knee pads, and gloves. Always gloves.

Forget location, location, location. It’s now elevation, fortification, ventilation . Dining out is no longer an option

End of v0.10. Stay tuned for the next patch: “How to Repopulate Without Awkwardness.”

We are at version 0.10. Not finished. Buggy. The graphics are terrible, the NPCs are aggressive, and the permadeath feature is a nightmare. But the lifestyle? It’s simpler. You wake up. You don’t get eaten. You find a working lighter. You laugh. So, we elevate the pantry

Let’s be honest. The old world—with its gluten-free bagels, micro-influencers, and 401(k)s—was a bit... stale. The undead rising has simply clarified things. This isn't a survival manual. Those are for people who still think duct tape and a "bug-out bag" will save them. No, darling. This is lifestyle . This is entertainment .

This is how you live in the end.

Pro tip: Avoid the “Live, Laugh, Loot” aesthetic. It’s passé. Go for “Post-Mortem Minimalist.”

Fact sheet

About the game

NITE Team 4 is a hacking simulation and strategy game with Alternate Reality Game elements connected to The Black Watchmen universe. You play as a new recruit in the sophisticated hacking cell, Network Intelligence & Technical Evaluation (NITE) Team 4. Engaged in cyberwarfare with black hat groups and hostile states, you will be in a struggle to penetrate highly secure targets. Your job is to use the STINGER hacking platform to infiltrate hardened computer networks and coordinate strike teams on the ground to carry out missions that feature real espionage tradecraft terminology taken from leaked NSA documents.

Gameplay

Players will use system commands in a specially built hacking environment based off real military and industry tools to perform offensive computer operations. Participate in operations that combine tactical hacking with coordinating strike teams on the ground to accomplish field activities including facility raids, surveillance, targeted assassinations and drone strikes. Complete daily Bounties and Open World missions based on real world scenarios for in-game rewards, as well as user-created Hivemind networks for additional content! NITE Team 4 delivers a compelling hacking simulation experience that integrates realistic mission objectives with Alternate Reality Game components including in-universe websites and online research.

Screenshots

How to Fuck in a Zombie Apocalypse -v0.10 Publ...
Recon
How to Fuck in a Zombie Apocalypse -v0.10 Publ...
Foxacid Server
How to Fuck in a Zombie Apocalypse -v0.10 Publ...
Mission Center
How to Fuck in a Zombie Apocalypse -v0.10 Publ...
XKeyscore Forensics
How to Fuck in a Zombie Apocalypse -v0.10 Publ...
Hivemind Network
How to Fuck in a Zombie Apocalypse -v0.10 Publ...
Phone CID Backdoor
How to Fuck in a Zombie Apocalypse -v0.10 Publ...
Bounties
How to Fuck in a Zombie Apocalypse -v0.10 Publ...
Tactical Map

Features

  • HACKING SUITE

    The STINGER hacking platform is inspired by actual platforms like Kali Linux. It allows players to control sophisticated modules and use custom intrusion tools to deliver an authentic hacking experience.

  • IN THE FIELD

    Direct troops in the field to carry out hacking operations like covertly implanting devices with eavesdropping equipment and sabotaging targets.

  • RICH STORY

    Mission objectives and descriptions feature real world NSA intel analyst terminology, taken straight from leaked NSA documents in the Snowden archive and inspiration from actual cyberthreats.

  • ALTERNATE REALITY WAR GAMES

    From Advanced Persistent Threats to covert malware projects that destroy critical infrastructure, NITE Team 4 is inspired by the real world of cyberwarfare and includes optional Alternate Reality Game elements that enhance the immersion of the universe.

Dining out is no longer an option. Dining on what used to be out? Also not an option (prions, bad manners). So, we elevate the pantry.

The pool is small. And occasionally, someone gets a fever and turns during the appetizer course. Awkward.

That’s the real entertainment. The small, defiant joys.

This season, the look is “Aggressively Functional.” Leather is back, baby—not for the punk rock vibe, but because human teeth slide right off cured cowhide. Motorcycle jackets, reinforced knee pads, and gloves. Always gloves.

Forget location, location, location. It’s now elevation, fortification, ventilation .

End of v0.10. Stay tuned for the next patch: “How to Repopulate Without Awkwardness.”

We are at version 0.10. Not finished. Buggy. The graphics are terrible, the NPCs are aggressive, and the permadeath feature is a nightmare. But the lifestyle? It’s simpler. You wake up. You don’t get eaten. You find a working lighter. You laugh.

Let’s be honest. The old world—with its gluten-free bagels, micro-influencers, and 401(k)s—was a bit... stale. The undead rising has simply clarified things. This isn't a survival manual. Those are for people who still think duct tape and a "bug-out bag" will save them. No, darling. This is lifestyle . This is entertainment .

This is how you live in the end.

Pro tip: Avoid the “Live, Laugh, Loot” aesthetic. It’s passé. Go for “Post-Mortem Minimalist.”

History

During research for our Alternate Reality Game The Black Watchmen, our development team frequently came across stories related to the world of government hacking groups and intelligence analysis. We realized the world of specialized military hacking units has yet to be fully explored in video games.

Alice & Smith wants to do this important topic justice. Our development team has been making engaging games for over 7 years. We focus on innovative content rooted in the real world to transport our players to an alternate reality. Our games have brought players from over 129 countries together to spend more than 320,000 hours working to solve complex puzzles, research online and perform complex spycraft missions. Alice & Smith seeks to apply all this experience to the world of cyberwarfare in NITE Team 4.

Credits

  • Andrea Doyon

    Producer

  • Nathalie Lacoste

    Producer

  • Victor Duro

    Producer

  • Fred Forgues

    Game Designer, Graphic Designer, Lead Developer

  • Alex Corbeil

    Game Designer, Open World Narrative Producer

  • Isabelle Brunette

    Game Designer, Graphic Designer

  • Steven Patterson

    Special Advisor

  • Patrick Greatbatch

    Narrative Producer

  • Corey Martin

    Developer

  • Patrice Lenouveau

    Developer

  • Frédéric Poirier

    Sound

  • Dominique Rheault

    Music

About us

Alice & Smith is an entertainment company based in Montreal, our passion is creating emotions. With its 7 years of experience in the design and production of transmedia campaigns and 15 years of experience in digital marketing, Alice & Smith’s team believes in the power of emotion and in constantly creating new technological ways to reach people.

Discover how we created an immersive experience for the last two years in our 84-page behind-the-scenes development report.

stay up to date on nite team 4