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Gravity Gun Script -

void Update() { if (Input.GetButtonDown("Fire1")) // Left click: Grab/Throw { if (isHolding) ThrowObject(); else TryGrabObject(); }

void TryGrabObject() { RaycastHit hit; Ray ray = playerCamera.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0)); Gravity gun script

Here’s a compact (Unity/C#) that lets you pick up, hold, and launch rigidbody objects with realistic force. It’s designed for a first-person controller and works like the Half-Life 2 gravity gun. void Update() { if (Input

void PullObject() { RaycastHit hit; Ray ray = playerCamera.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0)); } void TryGrabObject() { RaycastHit hit

private Rigidbody heldObject; private bool isHolding = false;

if (isHolding && heldObject != null) { // Move held object to hold point Vector3 targetPos = holdPoint.position; heldObject.velocity = (targetPos - heldObject.position) * pullForce;

if (Input.GetButton("Fire2")) // Right click hold: Pull object toward you { if (!isHolding) PullObject(); }