Gravity Gun Script -
void Update() { if (Input.GetButtonDown("Fire1")) // Left click: Grab/Throw { if (isHolding) ThrowObject(); else TryGrabObject(); }
void TryGrabObject() { RaycastHit hit; Ray ray = playerCamera.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0)); Gravity gun script
Here’s a compact (Unity/C#) that lets you pick up, hold, and launch rigidbody objects with realistic force. It’s designed for a first-person controller and works like the Half-Life 2 gravity gun. void Update() { if (Input
void PullObject() { RaycastHit hit; Ray ray = playerCamera.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0)); } void TryGrabObject() { RaycastHit hit
private Rigidbody heldObject; private bool isHolding = false;
if (isHolding && heldObject != null) { // Move held object to hold point Vector3 targetPos = holdPoint.position; heldObject.velocity = (targetPos - heldObject.position) * pullForce;
if (Input.GetButton("Fire2")) // Right click hold: Pull object toward you { if (!isHolding) PullObject(); }