The mouse and keyboard mapping is surprisingly robust. Aiming the Leviathan Axe throw (a crucial mechanic for puzzles and combat) feels infinitely better with a mouse. Flicking your wrist to freeze a gear or nail a distant enemy’s weak point is snappy and precise.
Minor complaints? The cutscenes are still pre-rendered at 30fps, which creates a slight jarring transition when gameplay is running at 120fps. And the keyboard prompts aren’t as intuitive as the controller’s color-coded buttons. But these are nitpicks.
God of War on PC proves a simple truth: great art doesn’t care about the canvas. Whether it’s a PS4, a PS5, or a liquid-cooled RTX 4090 rig, the story of a father and son trying to scatter ashes remains unforgettable. But on PC, it just runs a whole lot smoother.
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The mouse and keyboard mapping is surprisingly robust. Aiming the Leviathan Axe throw (a crucial mechanic for puzzles and combat) feels infinitely better with a mouse. Flicking your wrist to freeze a gear or nail a distant enemy’s weak point is snappy and precise.
Minor complaints? The cutscenes are still pre-rendered at 30fps, which creates a slight jarring transition when gameplay is running at 120fps. And the keyboard prompts aren’t as intuitive as the controller’s color-coded buttons. But these are nitpicks.
God of War on PC proves a simple truth: great art doesn’t care about the canvas. Whether it’s a PS4, a PS5, or a liquid-cooled RTX 4090 rig, the story of a father and son trying to scatter ashes remains unforgettable. But on PC, it just runs a whole lot smoother.