Geckolib-forge-1.19-3.1.40.jar Review

// In your main mod class public static final EntityType<MyMobEntity> MY_MOB = Registry.register( Registry.ENTITY_TYPE, new ResourceLocation("yourmodid", "my_mob"), EntityType.Builder.of(MyMobEntity::new, MobCategory.CREATURE) .sized(0.9f, 1.3f) .build("my_mob") ); // Client setup @Mod.EventBusSubscriber(modid = MODID, bus = Mod.EventBusSubscriber.Bus.MOD, value = Dist.CLIENT) public class ClientEvents @SubscribeEvent public static void registerRenderers(EntityRenderersEvent.RegisterRenderers event) event.registerEntityRenderer(MY_MOB, MyMobRenderer::new);

@Override public AnimationFactory getFactory() return factory;

@Override public void registerControllers(AnimationData data) data.addAnimationController(new AnimationController<>(this, "controller", 0, this::predicate));

@Override public ResourceLocation getTextureLocation(MyMobEntity object) return new ResourceLocation("yourmodid", "textures/entity/mymob.png"); geckolib-forge-1.19-3.1.40.jar

@Override public void registerControllers(AnimationData data) data.addAnimationController(new AnimationController<>(this, "use", 0, event -> PlayState.CONTINUE));

import software.bernie.geckolib3.model.AnimatedGeoModel; public class MyMobModel extends AnimatedGeoModel<MyMobEntity> @Override public ResourceLocation getModelLocation(MyMobEntity object) return new ResourceLocation("yourmodid", "geo/mymob.geo.json");

@Override public AnimationFactory getFactory() return this.factory; // In your main mod class public static

private <E extends IAnimatable> PlayState predicate(AnimationEvent<E> event) if (event.isMoving()) event.getController().setAnimation(new AnimationBuilder().addAnimation("animation.mymob.walk", true)); else event.getController().setAnimation(new AnimationBuilder().addAnimation("animation.mymob.idle", true)); return PlayState.CONTINUE;

Extend GeoItemRenderer and register it using ItemRendererGeckoLib . 3. Animation Triggers Play an animation once on attack @Override public boolean hurt(DamageSource source, float amount) if (!level.isClientSide) AnimationController<?> controller = this.getAnimationData().getAnimationControllers().get("controller"); controller.markAnimationDone(); // reset controller.setAnimation(new AnimationBuilder().addAnimation("animation.mymob.attack", false)); return super.hurt(source, amount);

public MyMobEntity(EntityType<? extends PathfinderMob> type, Level world) super(type, world); Level world) super(type

import software.bernie.geckolib3.renderers.geo.GeoEntityRenderer; public class MyMobRenderer extends GeoEntityRenderer<MyMobEntity> public MyMobRenderer(EntityRendererProvider.Context renderManager) super(renderManager, new MyMobModel()); this.shadowRadius = 0.5f;

dependencies implementation fg.deobf('software.bernie.geckolib:geckolib-forge-1.19:3.1.40')

@Override public ResourceLocation getAnimationFileLocation(MyMobEntity object) return new ResourceLocation("yourmodid", "animations/mymob.animation.json");

Item Class public class MagicStaffItem extends Item implements IAnimatable private AnimationFactory factory = new AnimationFactory(this); public MagicStaffItem(Properties properties) super(properties);