- Fe - Server Lagger Script Op - Roblox Scripts... ★ Verified & Official
-- Define the update function local function update(dt) -- Loop through all clients and send updates for _, client in pairs(game.Players:GetPlayers()) do -- Get the client's instance local clientInstance = client.Client
-- Define the script's functionality local function onPlayerAdded(player) -- Create a new client instance local client = Instance.new("Client") client.Parent = player - FE - Server Lagger Script OP - ROBLOX SCRIPTS...
-- Send the update to the client clientInstance:SendUpdate(config.updateInterval, config.maxPacketSize) end end -- Define the update function local function update(dt)
-- Configuration local config = { -- The interval at which to send updates to the server updateInterval = 0.1, -- The maximum amount of data to send in a single packet maxPacketSize = 1024, } - FE - Server Lagger Script OP - ROBLOX SCRIPTS...
-- Connect to the Players service game.Players.PlayerAdded:Connect(onPlayerAdded)
-- Set up the client's event listeners client.OnUpdate:Connect(function(data) -- Handle the update event end) end
-- Create a new script instance local script = Instance.new("Script") script.Parent = game.ServerScriptService