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| What went well | What went poorly | |----------------|------------------| | Core story + voice acting preserved | Poor camera control (fixed angles) | | Paint/thinner core mechanic intact | Severe pop-in, low framerate (15–25 FPS) | | Level variety from console versions | Missing final boss sequence (replaced with cutscene) | | Small UMD footprint (~800 MB) | No co-op (Oswald is AI-only) |

This guide is structured from a game development perspective, covering the unique constraints, technical challenges, and design choices required to port a console game (originally on PS3, Xbox 360, Wii) to the PSP. Original Game: Epic Mickey 2: The Power of Two (2012) – Developed by Junction Point Studios, published by Disney Interactive. PSP Version: Developed by Behaviour Interactive (formerly Behaviour Santiago). Key Difference: The PSP version is not a direct port of the Wii/HD versions. It is a demake or companion title sharing the core story, characters, and 2.5D platforming but with heavily reduced scope, linear levels, and no open hub world (Mean Street). 2. Technical Constraints (PSP Hardware) | Component | Specification | Impact on Development | |-----------|----------------|------------------------| | CPU | 333 MHz (MIPS R4000) | Limited AI, physics, and draw calls | | RAM | 64 MB (total, ~32–36 MB usable after OS) | Severe texture/mesh budget | | GPU | 166 MHz (R4000) + 2 MB VRAM | No programmable shaders; fixed-function pipeline only | | Storage | UMD (1.8 GB max) + Memory Stick (save data) | Requires aggressive asset compression | | Resolution | 480×272 (16:9) | Low-res textures acceptable, but UI must scale |

Pirates des Caraïbes : Jusqu'au bout du monde est un film sorti au cinéma le 23 mai 2007 en France (le 25 mai 2007 dans son pays d'origine).

Pirates des Caraïbes : Jusqu'au bout du monde a été produit par Jerry Bruckheimer Films, Second Mate Productions et Walt Disney Pictures.

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Epic Mickey 2 Psp -

| What went well | What went poorly | |----------------|------------------| | Core story + voice acting preserved | Poor camera control (fixed angles) | | Paint/thinner core mechanic intact | Severe pop-in, low framerate (15–25 FPS) | | Level variety from console versions | Missing final boss sequence (replaced with cutscene) | | Small UMD footprint (~800 MB) | No co-op (Oswald is AI-only) |

This guide is structured from a game development perspective, covering the unique constraints, technical challenges, and design choices required to port a console game (originally on PS3, Xbox 360, Wii) to the PSP. Original Game: Epic Mickey 2: The Power of Two (2012) – Developed by Junction Point Studios, published by Disney Interactive. PSP Version: Developed by Behaviour Interactive (formerly Behaviour Santiago). Key Difference: The PSP version is not a direct port of the Wii/HD versions. It is a demake or companion title sharing the core story, characters, and 2.5D platforming but with heavily reduced scope, linear levels, and no open hub world (Mean Street). 2. Technical Constraints (PSP Hardware) | Component | Specification | Impact on Development | |-----------|----------------|------------------------| | CPU | 333 MHz (MIPS R4000) | Limited AI, physics, and draw calls | | RAM | 64 MB (total, ~32–36 MB usable after OS) | Severe texture/mesh budget | | GPU | 166 MHz (R4000) + 2 MB VRAM | No programmable shaders; fixed-function pipeline only | | Storage | UMD (1.8 GB max) + Memory Stick (save data) | Requires aggressive asset compression | | Resolution | 480×272 (16:9) | Low-res textures acceptable, but UI must scale | epic mickey 2 psp

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Pirates des Caraïbes : Jusqu'au bout du monde a rapporté environ 961 000 000 $ dans le monde, pour un budget de production d'à peu près 300 000 000 $.

Anecdote au sujet de Pirates des Caraïbes : Jusqu'au bout du monde
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L'action du film se déroule en Jamaïque et à Singapour.

📸 Galerie d'images autour du film
Illustration de Pirates des Caraïbes : Jusqu'au bout du monde
Illustration de Pirates des Caraïbes : Jusqu'au bout du monde
Illustration de Pirates des Caraïbes : Jusqu'au bout du monde
Illustration de Pirates des Caraïbes : Jusqu'au bout du monde