Drive Cars Down A Hill Script- Roblox Toraisme Gui -
CarEvents.OnServerEvent:Connect(function(player, action, carType) if action == "Spawn" then spawnCar(player, carType) elseif action == "Reset" then spawnCar(player, carType) -- Respawn same car end end) Create a ScreenGui inside StarterGui named ToraIsMeGUI . Inside: Frame (Background), TextLabel (Title: "TORAISME HILL DRIVE"), and several ImageButtons for cars.
-- Seat assignment local seat = carModel:FindFirstChild("VehicleSeat") if seat then player.Character.Humanoid.SeatPart = seat player.Character.Humanoid.Sit(true) player.Character:SetPrimaryPartCFrame(seat.CFrame) end Drive Cars Down A Hill Script- Roblox ToraIsMe Gui
monsterBtn.MouseButton1Click:Connect(function() selectedCar = "MonsterTruck" gui.Frame.SelectedCar.Text = "Selected: Monster Truck" end) CarEvents
-- StarterPlayer.StarterPlayerScripts: CarGUIHandler local player = game.Players.LocalPlayer local gui = player.PlayerGui:WaitForChild("ToraIsMeGUI") local replicatedStorage = game:GetService("ReplicatedStorage") local carEvents = replicatedStorage:WaitForChild("CarEvents") local selectedCar = "Speedster" -- default Time: "
-- Speed display (Local update for smoothness) local speedLabel = gui.Frame.SpeedLabel game:GetService("RunService").RenderStepped:Connect(function() local car = player.Character and player.Character:FindFirstChild("VehicleSeat") and player.Character.VehicleSeat.Parent if car and car:FindFirstChild("VehicleSeat") then local seat = car.VehicleSeat local velocity = seat.AssemblyLinearVelocity local speed = (velocity.Magnitude * 3.6) -- m/s to km/h speedLabel.Text = string.format("SPEED: %.0f km/h", speed) else speedLabel.Text = "SPEED: 0 km/h" end end) -- Inside FinishZone part (TouchTransmitter required) local finishZone = script.Parent local leaderstats = game:GetService("Players") finishZone.Touched:Connect(function(hit) local humanoid = hit.Parent:FindFirstChild("Humanoid") if humanoid then local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player then -- Calculate time local startTime = player:GetAttribute("StartTime") if startTime then local elapsed = os.time() - startTime local bestTime = player.leaderstats.BestTime.Value if bestTime == 0 or elapsed < bestTime then player.leaderstats.BestTime.Value = elapsed end -- Show finish GUI local finishGui = player.PlayerGui.ToraIsMeGUI.Frame.FinishLabel finishGui.Text = "FINISH! Time: " .. elapsed .. "s" finishGui.Visible = true task.wait(3) finishGui.Visible = false end end end end)