type TUDPPacketHeader = packed record SequenceID: UInt32; PacketType: Byte; // 0 = data, 1 = ack, 2 = heartbeat Timestamp: TDateTime; end; Delphi provides robust support for UDP through both the legacy Indy components and the modern System.Net.Socket unit. Indy is ideal for rapid development and VCL applications, while System.Net.Socket offers better cross-platform compatibility and modern async patterns. Choose UDP when speed, simplicity, and broadcast capability are essential, but always implement application-level reliability when data integrity matters.
procedure TUDPReceiver.OnDataAvailable(const AData: TBytes; AEndpoint: TEndpoint); var Msg: string; begin Msg := TEncoding.UTF8.GetString(AData); // Handle message (use TThread.Queue if updating UI) end; 1. Message Size UDP has a maximum theoretical payload of 65,507 bytes (due to IP and UDP headers). In practice, keep messages under 1,476 bytes to avoid IP fragmentation, which can cause packet loss. 2. Connectionless Nature Do not rely on a “connection” state. Always handle the possibility of no receiver, and implement application-level acknowledgments if needed. 3. Broadcast and Multicast To send a broadcast (all devices on local subnet):
To send raw bytes:
For production code, consider using a higher-level abstraction or message queue, but for many real-time and discovery scenarios, UDP in Delphi is both efficient and elegant.
// Process the message (e.g., display in a memo) TThread.Queue(nil, procedure begin Memo1.Lines.Add(Format('[%s:%d] %s', [RemoteIP, RemotePort, ReceivedString])); end); end;
procedure SendUDPBytes(const AHost: string; APort: Integer; const Bytes: TBytes); var UDPClient: TIdUDPClient; begin UDPClient := TIdUDPClient.Create(nil); try UDPClient.Host := AHost; UDPClient.Port := APort; UDPClient.Send(TIdBytes(Bytes)); finally UDPClient.Free; end; end; The server component operates asynchronously using the OnUDPRead event.