| Status | Meaning | |--------|---------| | Draft | Not yet searchable by others | | Published | Active in lexicon | | Archived | Hidden from standard search (kept for history) | | Deprecated | Replaced by newer entry; shows redirect |
| Category | Allowed Values | |----------|----------------| | emotion | neutral, happy, sad, angry, tense, calm | | source | recorded, synthesized, hybrid, unknown | | loop | true, false | | scene | menu, combat, ambient, dialogue, cutscene | | quality | master, preview, draft |
emotion:tense, scene:combat, loop:false, quality:master 6. Versioning & Lifecycle Each entry can have multiple revisions .
Datacraft Otojiten Apr 2026
| Status | Meaning | |--------|---------| | Draft | Not yet searchable by others | | Published | Active in lexicon | | Archived | Hidden from standard search (kept for history) | | Deprecated | Replaced by newer entry; shows redirect |
| Category | Allowed Values | |----------|----------------| | emotion | neutral, happy, sad, angry, tense, calm | | source | recorded, synthesized, hybrid, unknown | | loop | true, false | | scene | menu, combat, ambient, dialogue, cutscene | | quality | master, preview, draft | Datacraft Otojiten
emotion:tense, scene:combat, loop:false, quality:master 6. Versioning & Lifecycle Each entry can have multiple revisions . | Status | Meaning | |--------|---------| | Draft