Commandos — Origins

Narratively, Commandos Origins occupies an interesting space. Instead of remaking the original 1998 game, it serves as a prequel set during the early years of World War II, specifically between 1939 and 1941. The game follows the formation of the elite, fictional British Army unit that players grew to love in later titles. This narrative choice allows the developers to explore the origins of the characters’ relationships and rivalries. Players will witness how the disciplined Jack O’Hara (the Green Beret) first learns to work with the eccentric Thomas Hancock (the Sinker/diver) or how the stern “Fins” (the Sniper) earned his reputation. By anchoring the story in the lesser-explored early war period—including missions set in Norway, France, and North Africa—the game offers fresh scenarios even for veterans of the series.

However, Origins introduces a significant modernization: the new “Commandos Link” system. This feature allows players to synchronize the actions of multiple commandos simultaneously. Instead of pausing the action to manually order each unit to attack separate guards in a clunky sequence, players can now queue up a “link” of actions—such as three commandos throwing knives at three different guards at the exact same moment. This reduces the frustration of micromanaging individual timings and enables more cinematic, coordinated assaults. It lowers the barrier to entry without reducing the strategic complexity. Commandos Origins

Furthermore, the franchise’s legacy includes Commandos 2: Men of Courage , widely considered one of the best RTT games ever made. Origins will inevitably be compared to this high-water mark. To succeed, it must not only replicate the intricate, puzzle-box level design of that classic but also surpass it with smarter enemy AI and more dynamic environments. Narratively, Commandos Origins occupies an interesting space

Despite the excitement, Commandos Origins faces significant challenges. The RTT genre remains niche; the punishing, slow-paced gameplay is the antithesis of the fast action found in most modern shooters. The development team at Claymore Game Studios must strike a delicate balance. If they make the game too easy by relying too heavily on the “Commandos Link” or rewind systems, they risk alienating the dedicated fanbase who crave the original’s difficulty. Conversely, if they keep it brutally unforgiving without proper tutorials, the game may fail to attract new players. This narrative choice allows the developers to explore

Commandos Origins is more than a nostalgic cash-in; it is a genuine attempt to resurrect a beloved but dormant genre. By choosing a prequel setting, modernizing controls with the “Commandos Link” system, and adding cooperative play, Claymore Game Studios is signaling a clear intention: to honor the past while building a bridge to the future. If the developers can deliver on their promise of deep, emergent stealth gameplay without sacrificing the series’ signature tension, Commandos Origins could do for the 2020s what Behind Enemy Lines did for the 1990s—remind a generation of gamers that the most rewarding victories are not the loudest, but the quietest.

One of the most striking changes in Commandos Origins is the visual presentation. The original games used pre-rendered 2D sprites over 3D environments (the “2.5D” look). Origins shifts to a fully 3D engine with a controllable camera, allowing players to rotate the battlefield and see enemy sightlines from any angle. The art style adopts a slightly stylized, toy-like aesthetic reminiscent of miniature dioramas. While this has been a point of debate among purists, it significantly improves clarity: enemy cones of vision, interactive objects, and character silhouettes pop against the environment, making tactical planning less about pixel-hunting and more about strategy.