Cheat Engine Idle Skilling [NEW]

// Hook into game loop (example address - change!) // Find a stable code location that executes often alloc(hookLocation, 10) label(originalBytes) originalBytes: readmem(0xGameLoopAddress, 5) // REPLACE with actual game loop

// Replace with YOUR pointer path (example below) // Find your own using Pointer Scanner! ptrCoins: dd 0x12345678 // Replace with your base pointer

[ENABLE] aobScanModule(currencyAOB, GameAssembly.dll, 89 47 10 8B 43 14) // Example pattern for currency write alloc(newmem, 2048) label(returnhere) label(originalcode) newmem: pushad mov eax, [edi+10] // Current currency value mov [globalCoins], eax popad jmp originalcode

-- Idle Skilling Deep Feature: Coins + Gems + Souls -- Works across game restarts [ENABLE] // Allocate memory for our deep feature alloc(DeepFeature, 1024) label(ptrCoins) label(ptrGems) label(ptrSouls) label(returnHere) Cheat Engine Idle Skilling

// Read gem value mov eax, [ptrGems] test eax, eax jz @f mov eax, [eax+08] // Offset to gem value mov [someAddress+4], eax @@: jmp returnHere

hookLocation: jmp DeepFeature nop returnHere: // Restore original code db originalBytes

currencyAOB: jmp newmem returnhere: originalcode: mov [edi+10], eax // ... rest of original code // Hook into game loop (example address - change

ptrSouls: dd 0xABCDEF00 // Replace with your souls pointer

ptrGems: dd 0x87654321 // Replace with your gems pointer

I'll help you create a for Idle Skilling in Cheat Engine. Deep Features allow you to find values that change based on game logic even if the direct memory address changes. Deep Features allow you to find values that

// Apply hook 0xGameLoopAddress: jmp hookLocation nop

[DISABLE] // Restore original code 0xGameLoopAddress: db originalBytes dealloc(DeepFeature) dealloc(hookLocation) Since Idle Skilling updates often, use AOB (Array of Byte) scan instead of static addresses:

DeepFeature: // Read current coin value mov eax, [ptrCoins] test eax, eax jz @f mov eax, [eax+04] // Offset to coin value mov [someAddress], eax