Cgal Unity [ Recommended ]

// CGALWrapper.h extern "C" __declspec(dllexport) float* ComputeConvexHull(float* points, int count, int* outCount);

: Memory management – always provide a FreeMemory function in your plugin. Approach 2: External Process (Simpler for Complex Workflows) Run a separate C++ executable that uses CGAL and communicate via stdin/stdout, sockets, or files. cgal unity

// CGALWrapper.cpp #include <CGAL/Exact_predicates_inexact_constructions_kernel.h> #include <CGAL/convex_hull_2.h> typedef CGAL::Exact_predicates_inexact_constructions_kernel K; typedef K::Point_2 Point_2; // CGALWrapper